Like everyone else I am figuring out what I can use during distance learning. This is a speaking activity that I do in the classroom either as a whole class or in small groups. It has transitioned well to the remote learning classroom, particularly with platforms that allow screen-sharing. You can copy the template to your Google Drive by clicking HERE.
I call this activity “Advance” (Avancez! in French and ¡Adelante! in Spanish)
Here is how it works. This is for the Spanish version, but just replace the word ¡Caramba! with Zut! for French…any language would work with the template.
- This activity can be done with the whole class broken down into teams of 2-3 or in a small group of 3-4 individual players. Project the slides if playing with the entire class (share your screen if doing remote teaching). If playing in a small group they will need one computer or a tablet with Powerpoint or Google Slides. Be sure that they play in slideshow mode so that they can’t see the thumbnail images on the side.
- Give each group (if playing with the entire class) or each individual (if playing in a small group) two objects that they can use while playing. This can be anything really… erasures, slips of paper, popsicle sticks or game pieces. It doesn’t matter what they are, as long as each group (or individual player if playing in small group) has 2. I just keep track of this on my own in the distance learning classroom.
- The object of the game is to have the most points at the end. The teacher can set a time limit to determine when the end arrives. It’s good if you can set a timer, but without students seeing the countdown. If players arrive at the “Fin” slide activity is done.
- Determine the order that the groups or individuals will play in.
- Begin on the first slide. The first player (or individual player if playing in small group) identifies the picture or responds to a prompt either by speaking or writing. If correct (clicking on the slide will show the correct answer) the group or player gets a point. If the answer is incorrect no point are awarded or lost and play continues with the next group (or individual).
- The next group (or individual) can decide to advance (¡Adelante!) to the next slide and identifies the picture or responds to a prompt. However, there are slides that say “¡Caramba!” instead of a picture or prompt and the group (or individual) loses all of their points. At any time a group (or individual) can choose not to advance and skip a turn. They can only to this twice in the game and must hand over the an object mentioned in the set up.
- If a group or individual decides not to advance the play continues with the next group (or individual).
- Once a group (or individual) has used both of their “skips” they must advance to the next slide when it is their turn.
- Players should not assume that there are not 2 “¡Caramba!” in a row. There is no pattern.
- Change up the order of the slides and location of the “¡Caramba!” if you use the activity multiple times so that students can’t anticipate where the “¡Caramba!” are.
- Depending on the proficiency level of students they can be required to identify the picture (novice level) or use it in a complete sentence (Novice High to Intermediate). If it is a prompt it will require a novice high or intermediate response.
- Set an alarm on a timer and when it goes off the game ends and the group (or individual) who has the most points at that moment is the winner. It is best to play between 20-30 minutes, though the teacher can adjust this based on the dynamics of the class. Or, if players arrive at the “Fin” slide activity is done.
You can copy the template to your Google Drive by clicking HERE. Fill in the prompts to fit your needs on each slide. Copy as many slides and ¡Caramba!/ Zut! that you would like and put them anywhere you would like, and as many as you would like.